That passion took me to Dundee, Scotland, where I studied Game Development. After four years of study and a stint in the game industry working as a Designer on top-grossing mobile games, I decided to broaden my skillset. I’ve since transitioned into web development and now work as a full-stack developer on projects commissioned by the Cyprus Government.

On the side, I run my own indie game studio, Stardrop Games, and we’re currently gearing up to release our debut title, Block Witch.

My journey began with a love for games and technology.

my process

Process

I start by understanding the project's needs, market trends, and target audience to gather essential information and insights.

Discovery & Research

Step 1:

Next, I brainstorm ideas, document requirements, and develop prototypes, iterating based on client feedback using agile methodologies.

Brainstorm & DEVELOP

Step 2:

Finally, I finalize deliverables, collaborate with production, marketing and design teams, and provide ongoing support, ensuring a smooth implementation and successful launch.

Delivery & Launch

Step 3:

GITHUB

INTELLIJ

VISUAL STUDIO

UNITY

GODOT

GAMEMAKER

SHOPIFY

Showit

NOTION

Tools I love

Love

2021

FOR remember when

YOYO GAMES: GAME MAKER SHOWCASE

Some Accolades

WORK EXPERIENCE

Consultant | Fullstack Software Developer
NetU Group

Jul 2024 - Present 
• Full project cycle from pre-production to production release for the Social Insurance Services of the Republic of Cyprus
• Frontend development in React & NextJS
• Backend development with micro-service architecture in Java (SpringBoot)
• Database development with SQL

Game Designer & Product Owner
Qiiwi Games
Full-time · 3 yrs 9 mos
• Designed the Core Game Loop, FTUE & UX of EXTREME MAKEOVER: HOME EDITION.

• Served as LiveOps Stakeholder in a team of 30+ developers. Responsible for Game Events &
 Reward Systems. | Increased player engagement, D3-7 Retention & LTV.

• Product Owner on MASTERCHEF: MATCH & COOK. | Held weekly Product Calls, took creative
 decisions, presented solutions and held discussions with IP owners.

• Designed the Core Game Loop, Cooking Simulator Gameplay and Progression System.
 Mechanics & UX. Worked w/ UI Artist & Dev. | Improved player D1 retention by 10%+.

• Designed and oversaw development of a collectible card system with crafting for
 WORDINGTON: WORD HUNT & DESIGN. | Metagame Progression Systems & Monetization.

• Created and maintained company wide documentation for all projects. | GDD & Manuals
MIDSOMER MURDERS (Word Game)


Co-Founder & Studio Head
Stardrop Games

Jun 2022 - Present
• Co-Founder & Studio Head of Stardrop Games (Indie Startup Studio)
• Game Director on BLOCK WITCH.
• Designed the core concept and gameplay mechanics.
• Works closely with the Lead Writer to shape the world, story and characters.
• Level Design
• Works closely with the development team to maintain a cohesive vision across gameplay & storytelling.