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Projects

REMEMBER WHEN

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NARRATIVE DESIGN

NARRATIVE DESIGN

  • Interesting characters with interesting dialogue
  • A plot twist that manages to keep people guessing until the end
  • A fully voiced over story with a unique art-style
  • Featured in Game Maker Studio's Showcase.

Outcomes

  • Split the story into several cohesive segments
  • Each segment tells a contained story, while painting part of a bigger picture
  • Write the phone call as a conversation that works regardless if the recipient answers or not.

Strategy

  • Creating an emotionally moving story in 30 minutes.
  • Writing real and believable dialogue.
  • Masking the true nature of the story until the final reveal.

Challenges

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REMEMBER WHEN is an interactive Narrative Experience meant to be experienced in a single sitting and it takes roughly 30 minutes.
The story follows a phone call between Noah and his wife, Sarah as they recall pivotal moments in their relationship.

Project Synopsis

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GAME DIRECTOR

GAME DIRECTOR

Block witch

  • Unique mechanic of manipulating the environment and placing blocks
  • Multiple puzzle elements that interact with each-other seamlessly
  • Each puzzle has multiple solutions and a point system with different variables makes level replay-able to achieve high scores
  • A canvas where we can design and introduce new mechanics and levels down the line with no limitations

Outcomes

  • Analyzed the core game mechanics of the genre
  • Identified a weak point and addressed it
  • Provide multiple solutions to puzzles

Strategy

  • Creating a unique take on the slide on ice puzzle genre
  • Create interesting and engaging puzzles
  • Provide replay-ability value

Challenges

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Block Witch is a narrative puzzle-adventure game filled with slide-on-ice inspired maze-like puzzles, unique characters, wacky dialogue, and a vibrant world. It is designed to redefine the slide-on-ice genre.

Project Synopsis